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Video game voice over: grounded character performance for immersive play

I grew up with a controller in my hand. My first console was a Nintendo NES bundled with the Super Mario Bros/Duck Hunt combo cartridge with the Zapper/light gun. I spent hours at home and in the arcade playing Sonic, Mortal Kombat, Aladdin, racing games, and X-Men (still my favorite game from childhood). Gaming was my escape during a rough period growing up, caring for my disabled mother while an adolescent, and that love for games never fully left. Today I live in a gaming household: my husband is a lifelong gamer, streamer and content creator, and reviews game consoles from his robust retro video game collection on YouTube. My kids are pretty serious gamers too. 

A smartphone displays a chat conversation with messages expressing excitement and surprise about a video game voice over, accompanied by laughing and heart emojis.
My daughter's reaction to hearing me in-game!

So when I stepped into the booth for my first AAA video game voice over role, it felt like everything was coming full circle. Though adulting doesn’t allow me to play much anymore, I bring that lifelong passion for gaming into every character I voice, along with an Emmy, Telly, and One Voice Award winning performance career. My video game voice actor credits span titles like Fallout 76: Steel Reign, Dead by Daylight x The Walking Dead, Starfield, Starship Troopers, Hell Clock, and Rogue Point.

Video game voice over portfolio

From commanding military leaders to beloved NPCs, my video game voice over work covers a range of characters and genres. I’ve voiced roles in AAA titles and indie projects alike. Explore the samples below to hear how I bring authentic vocal performances to the gaming space.

Why diverse voice talent matters in gaming

Players notice when a character sounds authentic and when they don’t. As the gaming industry pushes for authentic casting, having a Black female video game voice actor who can bring genuine cultural perspective to a role makes a measurable difference in how players receive that character.

I’ve experienced this firsthand. For Dead by Daylight (2025’s chapter 36.5 release) I was hired specifically as a sound-alike for Danai Gurira’s Michonne from The Walking Dead. The casting team needed a Black woman who could match a specific vocal performance, and that specificity mattered to the millions of players who already knew and loved that character. Getting it wrong would have been obvious to the fanbase. 

With Rogue Point (2026), I voiced Charlotte Pierce, AKA Raven Actual, the commander who assembled the entire team and guides them through the game. I’m the only female voice in the title. The game’s writer reached out to me directly after I delivered an audition that carried an essence similar to Angela Bassett as Erika Sloane in Mission: Impossible – Fallout, and Viola Davis as Amanda Waller in The Suicide Squad as he’d requested. That casting choice was deliberate, and it mirrors a broader industry recognition that diverse characters need the right voices behind them.

Gaming audiences are vocal, engaged, and paying attention. Fan communities around franchises like Dead by Daylight and Fallout dissect every performance. When a video game voice actor brings authenticity to a role, players feel it. When the casting misses, they call it out. Authentic representation sparks real audience engagement, and I bring both the acting ability and the lived experience to make characters land the way developers intend.

Video game voice over services

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Video game voice over is often called the highest form of voice over, and for good reason. It’s cinematic. It’s dramatic. And the voice carries the entire emotional weight of the performance. On-screen actors can lean on facial expressions, hand gestures, body language. I do all of those things physically in the booth, but everything has to come through in the vocal performance alone.

I voice main characters, supporting roles, NPCs, narration, tutorials, and promotional trailers. My credits include playable characters like Michonne in Dead By Daylight, protagonist leads like Charlotte Pierce in Rogue Point, critical NPCs like Minerva in Fallout 76: Steel Reign (a merchant character so central to the gameplay experience that players interact with her constantly), Genevieve Monahan in Bethesda’s Starfield, and ensemble roles like Kayla Keys in Starship Troopers: Terran Command. Minerva was my first AAA title and a pinnacle performance in my career. Despite being classified as an NPC, she helps guide the entire game experience. Players buy from her, get tips from her, and return to her across dozens of hours of gameplay.

Video game trailers are their own discipline within video game voice over. A trailer has 30 seconds to two minutes to set the tone for an entire title, and the voice performance carries most of that weight. I bring the same character depth from in-game work into trailer sessions, combined with the commercial instinct I’ve developed across hundreds of short-form projects. The result is a trailer read that sells the game and stays true to the character. I handle announce-style narration for reveal trailers, in-character dialogue pulls for cinematic trailers, and promotional reads for store pages, social campaigns, and press events.

Video game voice over is also vocally intense. Death screams, combat sounds, choking sequences, emotional breakdowns. During my Dead by Daylight sessions, I performed extended sequences of physical vocal stress that would sideline a video game voice actor without proper technique. My background in professional singing and musical training gives me a safeguard here. I know how to use diaphragmatic breathing, safe vocal technique, and vocal recovery tools for powerful, high-intensity performances. The last thing you want as a developer is your talent out of commission mid-project because they’ve damaged their voice.

The casting and preparation process for games typically allows more lead time than commercial work, with an extra day or two for auditions. The acting depth required is significantly greater, which means I bring a more involved preparation process to every role.

Character voice range and styles

I perform across a wide range of character types: heroic protagonists, complex antagonists, comedic sidekicks, stoic military commanders, warm mentors, and everything between. My Fallout 76 performance as Minerva earned a nomination for the 2022 One Voice Award in “Gaming — Best Performance — Female,” and that role required me to create a character players would want to return to again and again across dozens of hours of gameplay.

Age range is part of this too. I voice young adults, seasoned veterans, and elder characters with equal comfort. Each one demands a different vocal placement, a different energy, a different emotional center. As a video game voice actor, I approach every character as a distinct person with their own vocal identity.

I take direction well and adapt quickly to match character art, concept documents, and narrative tone. A character might call for grit, warmth, menace, or dry humor, and I find the vocal signature that makes them distinct and memorable. My voice has been compared to Viola Davis, Angela Bassett, and Regina King, which gives you a sense of the range and presence I bring to a session. The right video game voice over performance can elevate a good character into an iconic one.

Frequently asked questions

What is your union status for video game voice over work?

I’m able to work both SAG-AFTRA union jobs and non-union projects. I’ll work with your project’s structure and can discuss specifics when we connect.

What are your home studio specs for gaming sessions?

I record from a professional, broadcast-quality, Source Connect enabled studio with high-speed internet and multiple connectivity options. The setup handles everything from quick pickup sessions to long-form character recording days.

Do you do remote directed sessions for video game voice over?

Yes, and I prefer them for character work. Live direction means we can fine-tune performances in real time. I offer complimentary live-directed sessions so you can listen in and give feedback as I record.

Are you able to come to the studio in person for video game voice over?

Absolutely! I understand that the audio for many games come with specific technical requirements best served by a professional engineer and industrial recording studio. I’ve come into studios in Atlanta for gaming sessions and am available to travel to Los Angeles or other cities if required. If travel into LA isn’t necessary, I’m happy to recommend a number of top-notch ATL studios that are local to me and can host the session for us.

Are you comfortable with NDAs for unreleased titles?

Completely. I’ve worked on titles under NDA through their full development cycle and understand the confidentiality requirements of the gaming industry. Your project stays private until you’re ready to announce.

Get in contact with Erikka

Your next video game voice over project deserves a voice actor who grew up loving games and now brings award-nominated performances to every character she voices. I’d love to hear about the world you’re building for your players. Reach out by email or phone and I’ll get back to you quickly. Request a complimentary audition or send me your character breakdown, and let’s give your characters the voices they deserve.

Your story deserves a voice that rises above the noise and sparks emotion.

No one should have their creative vision dimmed by dull voice over.
Start your project today to get an elite voice over experience that highlights your brilliance.

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Get voice over industry insights, featured projects, and the occasional peek behind the mic.

Stay in the loop

Get voice over industry insights, featured projects, and the occasional peek behind the mic.